Exploring the intersection of Theoretical Foundations and High-Performance Computing. Specializing in System Architecture and Computer Graphics.
/*
* CS undergraduate with strong theoretical foundations.
* Passionate about understanding deeper software principles.
* Focused on independent problem solving in complex environments.
*/
const char* interests = "Computational Systems & Optimization";
bool deepDive = true;
Developed an interactive 2D skeletal animation engine. Designed FK/CCD-based IK solvers and timeline interpolation systems with clean data structures.
Implementation of real-time particle updates leveraging hardware instancing and custom GLSL shaders to optimize rendering throughput.
Exploration of explicit GPU control. Implemented instance creation, device selection, swapchain management, and pipeline synchronization.
Tribhuvan University — Mechi Multiple Campus
Apr 2022 - Expected 2026